For example, it uses a dummy MAC identifier and tries to handle incoming data packets a bit differently if the debug version detects that the gamepad doesn't send standard DS4 data packets to PC. However, the debug version tries to do additional things with those controllers.
#NACON REVOLUTION PC PC#
This is usual symptom in those nasty "PC-friendly only" controllers which don't behave in PC exactly the same way as an official DS4 gamepad. The log file shows an error message when DS4Win app tried to read a gamepad MAC identifier (the ID shown in DS4Win Controllers lists). The log file confirms that there are issues in the handshaking process of the Nacon Revolution Unlimited controller. Someone with one of those nasty gamepads should debug this issue. I'm sure there would be a way to support these nasty "PC-friendly only" gamepads in PC but because those may need some non-standard (compared to DS4 gamepad) initializations routines in PC it may be difficult to do it without having an actual hardware. The "DeviceDetectDebug" version linked in the DS4Windows Wiki page tells us more details about the gamepad communication protocol. In practice the gamepad sends a bit different data packets to PC or the gamepad doesn't switch to communicate in "PS4 mode" the same way as DS4 gamepad does in PC. This mode doesn't do all things in the same way as an official DS4 gamepad when connected to a PC.
#NACON REVOLUTION PC PS4#
Some custom gamepad manufactures have a nasty habit of supporting DS4 protocol on PS4 console, but when the gamepad is connected to a PC then the gamepad reverts back to so called "PC-friendly gamepad" mode. It is not 100% identical as an official DS4 gamepad or other 100% compatible devices. The missing ID is a clear sign of problem how the non-official gamepad communicates with a PC. Please provide the content of that log file. This debug version now tries to support NaconRevolutionUltimate gamepad also, but while it is trying to use the game pad there will be tons of debug log messages in DS4Wnidows Logs tab page. Try to run a new version of "DS4Windows_DeviceDetect8.zip" debug version. The version you now have is based on official V1.7.17 version with an additional support for the new controller type. When you see that a new release mentions that it supports Nacon Revolution Unlimited gamepad then you switch back to the official version. Just keep eye on releases web page and "What is New" changelog text there. You can continue to use the supplied test version until the next official release contains that support. It is difficult to fix and debug that issue without an actual hardware, so I guess those issues won't be fixed because it is not a show stopper anyway. Lightbar colors and Battery readings are often a bit of a problem with non-official DS4 gamepads. See the following page for more info: (Hide-DS4-Controller-config-option)-tips-and-issues The issue is probably something to do with general exclusive mode issues. HideDS4Controller issue probably doesn't have anything to do with this the new gamepad type.